This is a quick post which will be updated soon with more detailed instruction on how to install this. The process is the same as before except minor details listed in the included rig notes in the zip file below.
I’ve updated the Saucy Rig for Hash Animation Master with an important technical change. I’ve also created a few variants of the rig’s body controls based on some feedback and testing.
Continue reading The Saucy Rig 1.5 →
Here is a quick overview of the Saucy Rig.
You can watch these videos to see what it is and what it is capable of.
You can also download an example model from here that is rigged with the Saucy Rig to try it out in Animation Master.
Continue reading Overview of the Saucy Rig →
Well here it is!
Download the Saucy Rig for use in Animation Master:
Saucy Rig (v1c) File size: 34 kB
Updated to version 1.5
This rig has been designed to be very easy to install so you should not have any trouble after going over the videos and instructions.
Before you install this rig into you own model(s), I invite you to have a look at the Saucy Rig Overview post. There, you can download a sample rigged file to try out in Animation Master as well as watch a few videos on how it functions so you can determine if this rig is one that you think that you’ll find useful.
A few things about the rig have changed for the better since I first demonstrated it in a previous post (as the Drop-In Poker Rig) .
Continue reading The Saucy Rig →
In my previous post I introduced the” Drop-In” rigging concept for Animation Master.
In the video that I included in that post I demonstrated installing the “Poker Rig” into a simplified robot model that I use for testing rigs. The model there is probably not a typical model so I wanted to show the rig being installed into a model that is more typical as far as its layout is concerned.
For the video in this post, I demonstrate rigging a model that is probably modeled more like most models that an artist may be rigging. Continue reading Rigging Ian with the Poker Rig →
I was recently invited by Steve Shelton (“Shelton” at the Animation Master forums) to participate in a project that he, along with Chris Dailey (“mouseman” at the Animation Master forums), has been working on. It involves a coffee shop and a few mishaps 🙂 . The project is a precursor to a larger one that Steve has in mind and he is using this project as a learning experience before he moves on to the larger one.
They told me that they could use a bit of help with some of the rigging. Continue reading “Drop-In” Rigging method for Animation Master →
The A:M 2008 rig is a really good all-around rig to use for character animation. It was designed by Mark Skodacek. Mark designed a process to install the rig into a character model without having to know a lot about rigging. Even so, some users who are new to rigging in Animation Master may still have some trouble.
I made this video because one of the users at the Animation Master forums, “thejobe”, was in the process of creating an animated short but he was having a lot of trouble trying to install the A:M 2008 Rig into one of his characters. Continue reading Video: Installing the A:M 2008 Rig →
I think that a video tutorial is a better approach for a subject like rigging since it can sometimes become complicated subject.
This is a warm up video for my Animation Master Character Rigging Basics video (I will be posting that video as well soon). Continue reading Video: Animation Master Rigging Basics (Warm up) →
Section 1: Introduction
(This tutorial is geared for users of the computer modeling and animation software called Animation Master. For this tutorial I used version 14c)
When we talk about rigging a character model for 3D animation we are generally talking about creating a way of controlling the models that we use so that they can give a performance.
“Rigging” is the process where you install a skeleton into your model so that each bone controls the part of the model that you want it to.
Rigging is not the easiest task in the animation process to understand at first but this step is very important.
When a model is not rigged it is, essentially, just a statue in your 3D world. You won’t be able to make it walk, talk, fight, flee, or whatever it is that you want it to do.
So what we need to do is to rig the model to make it possible for it to do what you want it to do when you pose it for still images or for animation. Continue reading Animation Master Character Rigging Basics (Part 1) →