The A:M 2008 rig is a really good all-around rig to use for character animation. It was designed by Mark Skodacek. Mark designed a process to install the rig into a character model without having to know a lot about rigging. Even so, some users who are new to rigging in Animation Master may still have some trouble.
I made this video because one of the users at the Animation Master forums, “thejobe”, was in the process of creating an animated short but he was having a lot of trouble trying to install the A:M 2008 Rig into one of his characters. Continue reading Video: Installing the A:M 2008 Rig →
I think that a video tutorial is a better approach for a subject like rigging since it can sometimes become complicated subject.
This is a warm up video for my Animation Master Character Rigging Basics video (I will be posting that video as well soon). Continue reading Video: Animation Master Rigging Basics (Warm up) →
Section 1: Introduction
(This tutorial is geared for users of the computer modeling and animation software called Animation Master. For this tutorial I used version 14c)
When we talk about rigging a character model for 3D animation we are generally talking about creating a way of controlling the models that we use so that they can give a performance.
“Rigging” is the process where you install a skeleton into your model so that each bone controls the part of the model that you want it to.
Rigging is not the easiest task in the animation process to understand at first but this step is very important.
When a model is not rigged it is, essentially, just a statue in your 3D world. You won’t be able to make it walk, talk, fight, flee, or whatever it is that you want it to do.
So what we need to do is to rig the model to make it possible for it to do what you want it to do when you pose it for still images or for animation. Continue reading Animation Master Character Rigging Basics (Part 1) →