In my previous post I introduced the” Drop-In” rigging concept for Animation Master.
In the video that I included in that post I demonstrated installing the “Poker Rig” into a simplified robot model that I use for testing rigs. The model there is probably not a typical model so I wanted to show the rig being installed into a model that is more typical as far as its layout is concerned.
For the video in this post, I demonstrate rigging a model that is probably modeled more like most models that an artist may be rigging. Continue reading Rigging Ian with the Poker Rig
Section 1: Introduction
(This tutorial is geared for users of the computer modeling and animation software called Animation Master. For this tutorial I used version 14c)
When we talk about rigging a character model for 3D animation we are generally talking about creating a way of controlling the models that we use so that they can give a performance.
“Rigging” is the process where you install a skeleton into your model so that each bone controls the part of the model that you want it to.
Rigging is not the easiest task in the animation process to understand at first but this step is very important.
When a model is not rigged it is, essentially, just a statue in your 3D world. You won’t be able to make it walk, talk, fight, flee, or whatever it is that you want it to do.
So what we need to do is to rig the model to make it possible for it to do what you want it to do when you pose it for still images or for animation. Continue reading Animation Master Character Rigging Basics (Part 1)