Tag Archives: rigging

“Drop-In” Rigging method for Animation Master

I was recently invited by Steve Shelton (“Shelton” at the Animation Master forums) to participate in a project that he, along with Chris Dailey (“mouseman” at the Animation Master forums), has been working on.  It involves a coffee shop and a few mishaps 🙂 .  The project is a precursor to a larger one that Steve has in mind and he is using this project as a learning experience before he moves on to the larger one.

They told me that they could use a bit of help with some of the rigging. Continue reading “Drop-In” Rigging method for Animation Master

Video: Installing the A:M 2008 Rig

The A:M 2008 rig is a really  good all-around rig to use for character animation.  It was designed by Mark Skodacek.   Mark designed a process to install the rig into a character model without having to know a lot about rigging.  Even so, some users who are new to rigging in Animation Master may still have some trouble.

I made this video because one of the users at the Animation Master forums, “thejobe”, was in the process of creating an animated short but he was having a lot of trouble trying to install the A:M 2008 Rig into one of his characters. Continue reading Video: Installing the A:M 2008 Rig

Clark (work in progress)

A few weeks ago I was doing a search on the internet for inspirational material  for a personal project that I am working on and I was diverted by something unrelated when I came across something called a character turn/ model sheet for Superman.

This particular character turn is located at a website called Draw Angry and it the site of an artist and director named Sam Liu (more information about him here as well).

Sam wrote in another post on his site that these model sheets were created for the Superman/Batman: Apocalypse video and that they were completed with the assistance of Jeff Johnson (more info here about Jeff Johnson as well).

I decided after looking at at the Superman sheet that I would would save a copy of it so that I could create a model of it in Animation Master, one of my computer and animations programs.

Front view of model with the superman model sheet in place.

These images of Superman line up very well and have been a great help in modeling the character so far. Continue reading Clark (work in progress)

Animation Master Character Rigging Basics (Part 1)

Section 1: Introduction

Model for practice rig.

(This tutorial is geared for users of the computer modeling and animation software called Animation Master.  For this tutorial I used version 14c)

When we talk about rigging a character model for 3D animation we are generally talking about creating a way of controlling the models that we use so that they can give a performance.

“Rigging” is the process where you install a skeleton into your model so that each bone controls the part of the model that you want it to.

Rigging is not the easiest task in the animation process to understand at first but this step is very important.

When a model is not rigged it is, essentially, just a statue in your 3D world. You won’t be able to make it walk, talk, fight, flee, or whatever it is that you want it to do.

So what we need to do is to rig the model to make it possible for it to do what you want it to do when you pose it for still images or for animation. Continue reading Animation Master Character Rigging Basics (Part 1)