The A:M 2008 rig is a really good all-around rig to use for character animation. It was designed by Mark Skodacek. Mark designed a process to install the rig into a character model without having to know a lot about rigging. Even so, some users who are new to rigging in Animation Master may still have some trouble.
I made this video because one of the users at the Animation Master forums, “thejobe”, was in the process of creating an animated short but he was having a lot of trouble trying to install the A:M 2008 Rig into one of his characters. Continue reading Video: Installing the A:M 2008 Rig
The Blender Foundation has just released the latest version of Blender, its popular 3D modeling and animation program.
Blender is (always) free to download and use and is open source.
I like Blender a lot and I am impressed by the capabilities that it offers artists. This is a high quality program and I am amazed that this is free.
If you are interested in 3D modeling and animation and you have never taken a look at it then I recommend visiting their web site and having a look at it.
DAZ 3D is offering Daz Studio Pro 4, Bryce 7 Pro, And Hexagon 2.5 for free download for anyone who wants it
until February 29, 2012 March 31, 2012. You can read about what each product is meant to at their web site.
These are the full featured versions of DAZ’s software and not the slightly less advanced versions that have reduced feature sets.
I went ahead and download the software from them but I have not installed it yet so I can’t give you my opinion on how well the software performs.
If you are interested then you’ll need to create an account on DAZ’s web site.
Once you do that you can download the software.
Be aware of the that you will need to provide them with a working e-mail address so that they can spam you with product offers.
Also if you do decide to download the software then have a look at this forum post on DAZ’s forums site. The post addresses a few functional issues that people are or were having once they ran the software.
Thanks to this post at the Animation Master forums I no longer have to worry about the edges of my rendered ray traced shadows looking grainy.
For years I had been wondering about why I could not clean them up but after I did a search on the forums I had the answer.
It’s an older post so I’m not sure why I never saw that post sooner.
Anyway, thanks to Robcat2075 and Fuchur for the information about the lights and shadows.